This is a class for thinkers, tinkerers, artists, builders, and anyone curious about how ideas become real. In Making What You Want, students work across disciplines—combining art, design, science, engineering, and craft—to bring their own creative visions to life.
Each student will identify a personal goal or area of curiosity and work toward completing a self-directed project using materials that are available or can be sourced. Projects may include kinetic sculptures, wearable tech, interactive art, functional tools, experimental inventions, or something completely unexpected.
Students will be supported to:
Identify and break down complex problems, iterating on ideas and adapting plans when challenges arise.
Build resilience and focus, learning how to manage frustration, recover from setbacks, and celebrate small wins along the way.
Understand their own learning style, reflecting on how they think, work, and grow best when faced with open-ended, creative tasks.
This course emphasizes process as much as product. Students will document their progress, learn from failed attempts, and deepen their self-awareness as creators and learners. Whether you're starting with a detailed blueprint or just a spark of inspiration, this class is about transforming vision into reality